UE中的JSON解析
FString JsonStr = TEXT("{"Name":"虚幻引擎"}");
TSharedRef<TJsonReader> JsonReader = TJsonReaderFactory::Create(JsonStr);
TSharedPtr<FJsonObject> JsonRoot;
if(FJsonSerializer::Deserialize(JsonReader,JsonRoot))
{
FString Name = JsonRoot->GetStringField(TEXT("Name"));
UE_LOG(LogTemp, Log, TEXT("=========%s"),*Name);
}